Video games have increased in popularity among Camas High School students as more and using them to fill hours of spare time.
According to the Washington Post, many video game giants, such as Microsoft and Nintendo, reported a large increase in sales. Video game streaming sites such as Twitch also saw a sizable increase in hours watched. In addition, multiplayer games are becoming equally entertaining substitutes for in-person interactions.
CHS CTE teacher and Esports Club Advisor Jake Howell said, “When you can’t go anywhere and you’re stuck at home, video games are a really attractive option.”
Tomer Dagan, a CHS Senior and the President of the Esports Club, said that he has seen a rise in interest and participation in esports this last year. Many of the titles that have captured the attention of new participants are multiplayer and cooperative games, open-world games, and surprisingly, sports titles.
“There are a lot of athletes that played sports that are now playing sports games like Madden and FIFA. They transferred over to the video game equivalent as a sort of substitute,” Dagan said.
While some students have turned to video games to replace the time they would usually spend with friends, others use games as a way to cope with everyday stress.
Dagan said that many students have come to him asking for good games that will help them take their minds off of things. Others have turned to the esports club in hopes of making new friends to play with.
Howell said, “I know that there are a lot of people out there, that for them, video games] are an escape.”
He added, “Especially during something like quarantine, games allow you to socialize with your friends and allow you to engage with other human beings in a virtual world.”
The Esports Club has seen an increase in members involved in the club’s Google Classroom. Howell noted that club meetings have not seen an increase in participants, but he believes it to be caused by “Zoom burnout”. However, that has not deterred members from joining and participating in the club’s “Mission Control”, a service that hosts online leagues of competitive play. (Link)
The club is welcoming to all, regardless of skill or experience, and offers a place to engage with students that have similar interests.